The Whispering Halls
Your group has been summoned by the caretaker of an old victorian manor. It seems that the property has a problem of the paranormal kind. As members of a paranormal investigations unit, you jump at the chance to try out your new ghost detection gear. On arrival, you are escorted to an old two story library adorned with books and curious artifacts from the previous owners. The caretaker quickly locks the doors and traps you in. Your group must solve the mysteries of this old house and find a way to escape before the clock strikes midnight.
The Mad Doctor's Lab
You came to visit the good doctor but found his lab empty. You look back and the door you entered through is not there. What's happened? Suddenly other things start to materialize in and out of the room in front of your eyes. The room is in a flux of temporal displacement and you are trapped! Find the keys to the doctors experiments and find your way out!
The Hidden Tomb
You get an urgent message from your archeology professor. He has been missing for months. Your group was supposed to meet him in Budapest to help on a new dig. The message reveals that your professor has stumbled upon a discovery of a lifetime but he is not the only one that is interested in what is buried deep in the ancient catacombs. He needs your help!
Bring your brains...
Great fun, great puzzles, and great concept! The puzzles were challenging, but not overly difficult. Really forces you to work together and think outside of the box. Be sure to speak up if you have an idea... other perspectives are really important to being successful! Fun themes and atmosphere. Not scary, but good sound effects and lighting. Would recommend for ages 10+ depending on kid. Will definitely return to try another room!
Scare Factor: Fun Factor: Haunt Value: Length of Event: > 1 hour Time Visited: 5PM - 9PM Would Recommend: Yes Suitable For Kids: Yes